Hi guys. After my last project "Drones" i have got a lot of messages with questions about fog and volume light.
So i decided to describe the process and share some optimisation trick.
For this work i used : 3dsmax + Fstorm render v1.1.10u + Growfx.
Render was done with GTX MSI 1080 8Gb. Final time for rendering was about 80-90 min for picture with 3500px.
For light in my scene i used sphericle Fstorm Lights (for the drones) + emission in Fstorm
material for the street lights and for headlamps of the cars.
For scene rendering optimization i changed this settings:
- Light Samples =24;
- Gi Clamp =0.25;
With one and the same rendering time (with and without optimization)
and the same samples = 750 you can see big difference in the noise.
So this is almost all setting for this night scene - other settings are default.
Some words about Fstorm render:
I'm love this GPU render engine. I have already started use him about 1 year ago.
Official site is https://fstormrender.ru/
During this year developers (by the way this guys from Russia) did a big leap in a work:
- big speed up of the render engine;
- were implemented : dispersion, shadow catcher, render elements, procedural scrathes and many other features.
- was impoved displacement (best displacement i have ever seen);
I hope it can be usefull for somebody, cheers!